menuleft-top.gif (1090 bytes)

menuleft-bottom.gif (2067 bytes)

 

logoleft.gif (1415 bytes) Final Fantasy VIII Realm .gif (50478 bytes)


midright.gif (631 bytes) .
leftbar.gif (1087 bytes)

The Demo

rightbar.gif (1084 bytes)
Few games received as much fanfare last year as FINAL FANTASY VII, in no small part due to its over-the-top visual presentation. While its story is a subject of much debate (some players argue the story could've been better), both fans and critics alike eagerly await the next installment, hoping that Squaresoft will improve on the phenomenon that was FF7.
  While the release of the actual game is a while off yet (tentatively set for Dec 1998), players can feast their senses on the recently released preview. Bundled as a demo disc with Brave Fencer Musashiden, the
FINAL FANTASY VIII demo offers a tantalizing glimpse at Squaresoft's next epic saga.
  The story begins with a group of assault boats storming an enemy beach. The first thing you notice is the extremely realistic appearance of the main character, Squall Leonhart, as he looks at the battle plan and narrows his eyes at the carnage ahead. As the assault boats land on the beach, the
FMV segues seamlessly into the game—Squall and his fellow party members disembark from the boat and battle their way to the enemy's communications tower. Whereas FF7 had its moments of humor and comic relief, the story as shown in the FF8 demo so far seems almost devoid of humor and dead serious.
  If the visuals in
FF7 were considered a quantum leap over FF6, the improvements made in FF8 are better described as refinements. Characters are no longer SD, but fully proportioned and texture-mapped à la PARASITE EVE. The use of motion capture makes the portrayal of human characters more lifelike, both during gameplay and in the cut-scenes. Also, party members get equal representation during gameplay, as opposed to just having the main character appear on the map.
  Aside from these improvements, the visuals aren't terribly different from
FF7, which is to say still very good. Cinematic sequences have the same dramatic flair (the OP and ED sequences of the demo are quite impressive), while the backgrounds are prerendered and gorgeous.
  The gameplay itself has undergone some significant changes, most notably in the use of magic. Spells are no longer learned with jobs or found in the form of Materia. Rather, the player extracts magic spells from the opponent via the "Draw" command, at which point it can either be stockpiled for later use or used against the opponent on the spot. It remains to be seen how this "extraction" system (which doesn't consume
MP, or magic points) will affect the dynamics of magic use during battle.
  Other gameplay changes are more subtle. Limit breaks are no longer determined by how much damage the characters have received, but rather by how many attacks the player has carried out. Summon monsters are now known as "Guardian Forces." Once summoned, a Guardian Force takes a while to charge, during which any battle damage to the character will be absorbed by the Guardian. As with the
FF7 demo, only Leviathan is made available for preview, but the added graphical refinements and some cinematic panache makes this FF stalwart look even more formidable and impressive than before.
  One disappointing aspect of this demo is in the music, which is clearly recognizable as
MIDI. The use of MIDI music supposedly helps with the deft segues between FMV and actual gameplay, and the composition of the themes in itself isn't bad per se. The use of MIDI instruments also saves on space: for example, the soundtrack for FF7 spans 4 CDs while the game itself occupies only 3 discs. But technical reasons aside, this reviewer felt that the music lacked the oomph and quality to go along with the more breathtaking visuals.
  An even bigger source of gripe, however, is the menu system used during battles. Where previous
FF games set aside a nice and large display for your party status and commands, FF8 compacts most of it into a series of sub-menus. While the attempt to free up more "screen-estate" for the action is laudable, the navigation of the numerous small sub-menus becomes hectic and frustrating in the heat of battle. (Oh $#&*, wrong sub-menu! Which item was I supposed to select again? Drats, my character took another blow!)
  In the end, it's the story that makes or breaks any
FINAL FANTASY game, and trying to gauge that from the demo would be like judging a book by its cover. But some quirks aside, the FINAL FANTASY VIII demo serves its purpose, and offers just enough to whet the gamer's appetite. This reviewer will most likely be standing in line for his own copy this coming winter.

FINAL FANTASY VIII DEMO
Copyright © Squaresoft, Inc.
Sony PlayStation, 1 player
RPG
Dual Shock compatible
Available now as demo disc pack-in with BRAVE FENCER MUSASHIDEN

demo_dollet_5.jpg (16811 bytes)

Final Fantasy Realm VIII is Copyright © 1999, Vince Subrath, any images are not to be used without prior consent, publish by TriniboyX©. Hosting provided by Freeservers. Final Fantasy VIII is Copyright © 1999 Squaresoft Software.
XXXX